They can be placed in blocks, or in an enemy, making them obtainable after Mario defeats it.
The key opens the white door in the character-selection room, which contains a secret Power Star.Īn update released on Mafor Super Mario Maker allowed players to add keys to levels. The third kind of key is obtained by catching the eight glowing rabbits that randomly appear in place of the regular ones after 50 Power Stars have been collected.
The second kind of keys the player must collect are held by three bosses ( Goomboss, King Boo, and Chief Chilly) and are used to free Mario, Luigi, and Wario. There are many other rabbits that can be found in the game, but they only unlock minigames. The first key Yoshi has to obtain unlocks the Mushroom Castle only after he catches the first rabbit can he get inside the castle. First, there are those that rabbits steal.
In Super Mario 64 DS, the Big Keys retain their purpose from the previous game, but there are other kinds of keys. If a player attempts to open the door to the upper floors with the basement key, a message will appear to let the player know that that key does not fit the lock. The first key opens the door to the castle's basement, and the second key opens the door to the castle's upper floors. The keys can open doors of the Mushroom Castle. In Super Mario 64, there are only two Big Keys in the game, and they can be found in two Bowser levels: Bowser in the Dark World and Bowser in the Fire Sea. This totals up to a price of 160 Banana Coins for buying all 8 keys. Each key costs 20 Banana Coins, and when purchased, unlocks an alternate route on the world map that will allow Donkey Kong and Diddy Kong to reach additional levels. In Donkey Kong Country Returns, there is a key known as a Map Key that can be purchased from Cranky Kong's Shop in each world, for a total of eight keys. In Donkey Kong 64, Boss Keys are rewarded after each boss battle, and are used to unlock padlocks on K. Often, the key has to be thrown upwards because Mario cannot hold it while climbing a ladder, and it can also be used to take out enemies by throwing it. Mario picks up the key by standing on it and lifting it above his head. In all regular levels of the game except for Stage 0 (which has the stages from the original Donkey Kong arcade game), Mario has to find the key and take it to the correct locked door. In Donkey Kong for the Game Boy, keys make their first appearance in Stage 1-1, after Stage 0. for the Game & Watch, obtaining four keys is a critical component to freeing Donkey Kong. In Donkey Kong Jr., keys are used to unlock Donkey Kong's cage in the Chain Scene. History Donkey Kong franchise Donkey Kong Jr. 2.2 Yoshi's Island: Super Mario Advance 3.1.11.1 Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.1.7.2 Paper Mario: The Thousand-Year Door.1.2.12 Super Mario 3D World + Bowser's Fury.1.2.8 Super Mario Maker / Super Mario Maker for Nintendo 3DS.1.2.4 Super Mario Advance 4: Super Mario Bros.1.2.3 Super Mario 64 / Super Mario 64 DS.